Hauler (GBJam11)
Ver1.1 of Hauler. Some rebalancing and fixed bug where background wasn't displayed.
You're a "Hauler", space scavengers sent out to collect what's left of the "scrap".
Destroy asteroids, abandoned ships, dead satellites to collect their "scrap". Return it to your employer's ship to fulfill the client's contract.
This version of the game is only a single starting level/sector. In the future I may expand the game, adding more weapons, ships, enemies and more.
Controls:
GameBoy Button | Function | Keyboard | Controller (Xbox) |
DPAD | Movement | WASD/Arrow Keys | DPAD |
Start | Pause/Map | ESC/Tab | Start |
Select | Switch Weapons | Shift/Space | Select |
A | Fire Weapon/Menus | C/K | A |
B | Interact/Menus | X/J | B |
Gameplay notes:
Fuel: Movement requires fuel. Obtain fuel capsules by destroying abandoned ships or trading scrap in the Pause/Map menu for fuel.
Health: To replenish health trade scrap for hull repair in the Pause/Map menu
Weapons: Two weapons are in the game currently. The first is given to you, the second is obtained by destroying the first ship directly to the right of the starting area. Use the Interact button to equip them. The first is a fast shooting laser, good for destroying asteroids, the second is a slow firerate, but higher damage projectile, good for satellites and ships that attack you so you can shoot and then get out of danger..
- On game over or victory the game has to be restarted (refresh webpage) to replay.
Please leave comments for any bugs, balance/difficulty changes, or suggestions.
Programming/Game Design: SaitoInteractive
Music/SFX: Crevlorne
Art/Sprites: Joshima
Uses Doctor64's Unity GBTemplate
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